| Wayne State University College of Lifelong Learning Interdisciplinary Studies Program Winter, 1999 |
Creativity: Building the New ISP 5500 Section# 981, Call# 90577, 4 cr and ISP 5990 Section# 981, Call# 95268, 4 cr Course web site: http://www.cll.wayne.edu/isp/drbowen/crtvyw99 |
Last updated 4/19/99
Link back to course Welcome
Creativity in the News
More recent stories will be at the top.
News stories described HP as the cornerstone of Silicon Valley, and the first Silicon Valley business starting in a garage. Similarly, it was described as typifying the "California company" with informal dress, downplaying of titles, open access to management, and personal, friendly relationships within the company, rather than relationships based on job functions.
"Let's get some terms straight. Some people use the word creativity for anybody who does anything well. Most people in most societies who work a long time at something can become experts. Most people who play the piano for 10 years become expert pianists in the sense that they can sit down and play a Mozart sonata without making a lot of mistakes. I went to China in the early 1980's and say kids doing art work that I didn't think was possible. This was because China had developed a remarkable system for training children to draw. But they weren't creative in the sense that they weren't affecting the practices in a domain or our conception of a domain.
"A domain is what I call any organized activity in a society where you can rank people in terms of expertise. You know that story about T.S. Eliot? Somebody was trying to ingratiate himself with Eliot and said to him that most editors are failed writers. Eliot said, 'Yes. So are most writers.' And so are most painters failed painters in the sense that the don't affect their domain.
"To affect a domain, number one, you've got to want to do it very much. Anybody who thinks that creativity just sort of happens is mistaken because when you do things that are different from other people, you usually get rejected. The second requirement is to master the history of the domain. You can't go on to do something new unless you know what's been done before.
"A third thing, which is very very hard for people to swallow, is that you need to know about the people of influence in that field. You need to know who they are and how they operate, and if you don't you need to have somebody else who does know. The work somehow has to come to their attention. People could say, well, if the stuff had come to the attention of these people, maybe it would have affected the domain on its own merits. And the answer is, we can only find that out by bringing it to their attention. It's like the sound of a tree falling in the forest.
The critical thing in terms of creative impulse seems to be that when something aberrant or unusual happens - either in your life or in your work - that you don't ignore it. The easiest thing is to ignore when something strange happens. If I'm a scientist and my experiment doesn't work out, the easiest thing is to assume that I made a mistake rather than to become interested in the anomaly. But the roots of innovation lie in taking seriously and developing something which nobody else has paid attention to and which you and the rest of the universe might be inclined to ignore. You need to have a lot of fortitude to do this because most other people aren't going to be giving you a lot of positive signals. It's therefore not surprising to discover that people who end up making creative breakthroughs also have support from somewhere. That's another requirement, whether it's support in the form of van Gogh's brother Theo or the proverbial Jewish mother."
The same section of The New York Times had an article on the rise of "digital art" in all forms - visual, literary and musical art generate by computers. The volume of this art is rising quickly, and there are now art shows devoted to its products. At least some traditional artists feel that this is not "real art", and it has always been controversial. My own view is that it means that art can now be created without the years of training in techniques that were formerly necessary. This should lead to many more people working as artists, and focus attention on content and away from technique.